What I've been up to
I originally had a different idea for this article, but it turns out that the idea was a bit too ambitious for me to do in the given timeframe so I've pivoted to this :).
I have been writing, I promise! Just not for the article.
CAIN and Tom Bloom- what I've been doing every Saturday
Every Saturday, I run a TTRPG game called CAIN. It's extraordinarily fun and is written by the same guy who draws the art for LANCER. He's also the artist for the webcomic Kill 6 billion demons. The art is fantastic, it's so incredibly detailed and gorey in the best possible way. However, (and I say this in the kindest way possible) I think a lot of the tension that is built up in the webcomic is ruined by this... almost compulsive need to shove in “adult show comedy”. There's a lot of swearing to be funny, a lot of punchlines that land flat that echo “Marvel humor” in that way of “haha isn't that so weird to say at this serious moment?”. I wish I could recommend this webcomic because the idea and art is so interesting but I can't.
But CAIN is different. The entire rulebook takes itself seriously. And yes, it's edgy and takes itself seriously the entire way through, but that's what I think makes it cool! When I'm running a dark, edgy game, I'm not going to pull back and say “wow that was so cringe! Let me make a joke of how serious I'm taking this whole setting so I can claw back my credibility after being genuine!”. Sometimes, things can just be genuine!
CAIN is about exorcists working under a supernatural organization (named the eponymous CAIN) who work to kill SINS, manifestations of human trauma made monstrous. Exorcists have powers called Blasphemies. CAIN is a shadowy organization and has the entire world government in their pocket. It works off a 6 sided dice system, with theater of the mind combat.
If this sounds like the game for you, here's the link to the rulebook:
There's a lot of interesting ideas and threads you can work off of, but enough established themes where it's easy for all the players to be on the same page.
And it's not supposed to be for long term campaigns.
The long term campaign
This is the story I've been working on for the past year. It's been tough coming up with a throughline that connects all the character's backstories, but I've managed it.
The Group
Good Intentions is an Ardence blasphemy (explosions and fire) exorcist who is now the handler for the group and is following the Virtue Justice. (Virtues are part of a supplemental pack – basically you get extra benefits for following specific rules, but get punished when you break them). Was part of a cult sacrifice before awakening his blasphemy and exploding the entire cult.
Silac is a Flux blasphemy exorcist (time control) who was captured by CAIN. British (this campaign takes place in the US). Killed her lover before being captured.
Shadow is a Whisper blasphemy exorcist (scary ghost follows you around) who was switched with the original soul of her body at ten years old. The original person was named Abigail, who now acts as the Whisper.
The story so far
The group has fought a bunch of SINs and have gotten closer as a group as a result. Carter, their handler, was murdered by Isaiah, a previous teammate of Carter and a high ranking official in the rival organization Iscariot (thanks Nick).
Carter became a SIN when she died, and is now held by Iscariot.
They're REALLY attached to their handler, so they're working with Iscariot to betray CAIN and bring back information for the organization. They're also betraying CAIN because they discovered that CAIN is prolonging the war on SINs rather than trying to end it.
The group has already met Isaiah, who was affected by the memory wipe in some way and wants to infiltrate CAIN by creating a massive SIN event on Christmas to distract all the exorcists away from the facility. The group managed to convince Isaiah to allow them to infiltrate the facility and not create a massive SIN event, since they were already part of CAIN and it would be easy for them to complete the heist.
(The whole “memory wipe / a missing puzzle which is framed by what I do know” is heavily inspired by There is no antimemetic division. I thought it was pretty interesting and had cool ideas.)
NPC story
The group is also trying to find a way to restore their old Handler, Carter, back to being human after becoming a SIN. Carter was murdered by Isiah, who's a high ranking rogue binder in a different organization called Iscariot whose goal is to destroy CAIN. Isaiah, Carter, and Morgiana were all exorcists who were on a team in CAIN before Morgiana was killed. Carter continued in CAIN and became a handler for Good, Silac, and Shadow, while Isaiah took Morgiana, who became a hound SIN, away from CAIN and joined Iscariot. I haven't decided whether the 3 of them were in a toxic relationship or not...
The group also had met Carter as a SIN as part of their deal with Isaiah to cooperate with Iscariot. The last message she gave them was to forget about her. Morgiana was killed at the time of the memory wipe done by Hope due to a psychic backlash as a result of her high level bond with TEMPERANCE.
Before Carter had died, her final message to them was: Leave or find out Project Temerity Stigmata Room 11668 Hide from Faith Dig into Morgiana Take Care
This was a scrambled message, they figured it out :). They were also able to connect with Carter as a SIN where they were able to talk to her normally, and she asked them to forget about her and run away.
The situation
They're breaking into their old facility that's located in Oregon. Hope is a Virtue that does mass memory wipes from a space station, and is away only on Christmas Eve.
The memory that was wiped is that Temperance (the missing Virtue) and Truth (something stronger, more priomordial than a Virtue that is behind the increase of SIN events) are both in an eternal, secret battle. It was wiped out ten years ago by a previous generation of Hope, due to ?someone? discovering something they weren't supposed to (I'll figure this out later). TRUTH is a priomordial thing where grace is stored and emanated from, allowing for the creation of exorcists and SINs. The way that CAIN has bound it is that: 1) TRUTH must remain bound, or it will be released upon the world 2) If everyone forgets that TRUTH exists, the binding fails because it's based off maintaining a knowledge equilibrium (still workshopping this one) 3) But if everyone knows TRUTH exists, TRUTH becomes powerful enough to break free
The group has already gotten to the research laboratory level. The head reasearcher Marcus Webb has allowed them to drop off cargo, while two of their allies who are NPCs (Barry and Ruby) both have an access key that gives access to the upper levels and are waiting for them.
Next session
I have a session in TWO weeks so it gives me a lot of time to plan... problem is there's a lot of threads to piece together and make into something that might kill a player.
There's two levels left for them to go through: a level called the HOLD, which is a prison system for more dangerous SINs and other things that need to be kept under lock and key. The other level is the Archive, where the information is being held.
Conclusion
Uauauaua helpppp