Narrative Harmony in The World Ends With You










You have 7 Days

Within the first minutes of the game, The World Ends With You (TWEWY) tells you all you need to know about Neku Sakuraba. That he would like nothing more than to close himself off from the world. That interaction with another human is a chore. That he does not understand other people. This would be fine enough if not for one small issue. At the start of the game Neku finds himself under the threat of death, and must survive 7 days of “The Reaper's Game” to gain his freedom.

How does one survive the reaper’s game?

Unfortunately for Neku, he’ll need a partner.

For a developer designing a video game where you play as a character who dislikes other people but must begrudgingly work with someone else to succeed, your first major hurdle is in the dissonance between the player and their character. You, the player, don’t hate other people (I hope), and you have no investment in an angsty teen’s qualms with society. Yet, for your character, being chained to another person to live may be a fate worse than death itself. How would you imprint onto the player that same feeling, of wanting to be alone, of not understanding others?

Even further, if Neku's disposition against people changes, how do you convey this without alienating the player? Does the player just watch from the sidelines as they see this character morph with no connection between Neku and the player?

Other games attempt to resolve this by making the character relatable somehow. They may bear characteristics shared by its targeted demographic. Alternatively, you could forgo personality entirely. Make your character an empty husk in which the player is expected to fill the void with their own interpretations or ideals.

Instead, the way TWEWY solves this disconnect is one of the most subtle yet effective ways I have seen of getting the player in the same mindset as their character. The entire experience revolves around this solution.

Have the player control both Neku and his partner.

It sounds simple, but make any mistakes and the results crumble. Too easy or too hard, the outcome will be that the player ignores their partner, and that dissonance will remain.

Such a mechanic would need to be strange, yet can be grasped. Difficult, yet surmountable. At first it may seem obfuscated, but with time comes clarity. It needs two screens.

It needs two screens

The Nintendo Dual Screen (Nintendo DS) is a handheld video game device that much like its name implies has two screens. One regular screen on the top and on the bottom a touch sensitive one. The device was known for printing money for Nintendo, but also due to its design it provided a means of interaction that could not be found on any other device. This resulted in a huge swath of unique and original games for the system.

Some personal favorites include Ghost Trick: Phantom Detective, Rhythm Heaven, WarioWare: Touched, and of course, The World Ends With You. None of these games could have been made had it not been for the DS and especially so for TWEWY since the gameplay is closely intertwined with the narrative.

So how does TWEWY effectively utilize both screens in order to convey that feeling of unfamiliarity in cooperation?

The bottom screen has you controlling Neku with the stylus and the top screen has you controlling his partner. You control the partner by pressing the face buttons to attack and defend. Both partners are fighting their own battle against a set of enemies, but their health pool is shared.

A player's first exposure to the control scheme requires a minor acclimatization period regardless of the game or system. However, for TWEWY you are handed the additional load of juggling both battles at once. There's an awkward sensation that permeates your first exposure to the combat system.

The language I use to describe the initial feelings about the gameplay can likewise be used to describe Neku’s perspectives on interacting with people. There’s a sense of friction handed to the player that perfectly matches the feelings Neku has about having to cooperate with someone. Neku doesn’t get people, and you don’t get how to play this game.

Even better, this metaphorical link between you and Neku can be extended through the entire runtime of the game. As you become more familiar with the systems and mechanics that govern gameplay, so too does Neku learn to open himself up to others.

Becoming an experienced player will result in you making use of a baton pass system (represented by the green ball), that rewards you for keeping up a rhythm of attacks between both Neku and his partner. This additional mechanic symbolizes not only Neku learning to trust his partner, but you learning to trust yourself to control the other screen without looking directly at it.

By the end of the 7 days, Neku's connection to his partner has sprouted and flourished, represented by your mastery of the gameplay. Your battles play out like clockwork, hit this enemy, switch focus to partner, defend, attack again. The unspoken bond between Neku and his partner represents an unhesitating trust he now puts in them. A commitment between two people and an appreciation of who they are.

Neku made a friend.

A New Day

All of these nuances are conveyed not only through dialogue, but reinforced through gameplay. This significantly elevates the narrative from more traditional forms of storytelling and utilizes the medium it is presented in to its fullest extent. Had this story been presented as an anime, movie, or book, a lot of the substance would be lost. Even more than that, this gameplay is only achieved due to the system it was designed for. Despite this, Square Enix has made several ports for Android, iOS and Switch, as well as an anime adaptation. While these translations are not bad, their effect is lackluster in comparison to the original DS version. However I recognize that not everyone has access to a DS and would rather people experience this story on these platforms than not at all.

There's more that can be said about this specific topic, but in the interest of keeping things relatively spoiler free I will not elaborate on them. If this article has at all interested you in playing the game I would highly recommend it, regardless of your platform of choice.

Until next time!