Cleared the backlog?: Humble Purge Act II
[Warning there are some tiny graphs here, you might want to read this article on a computer]
Recap
Quick recap for those who don't want to read/reread my previous article:
Humble Bundle was a subscription service that would give you a ton of games every month. I was subscribed for 26 months and acquired a lot of games through it. I would usually play a couple and then leave the rest to rot. In my steam library, comprising 435 games, I had 172 games I had never played. There was only one way I could get rid of those unplayed games; by playing them. At first, on a joint youtube channel with a bunch of friends — The Raddest Channel — I posted videos of me playing those games. But it just took too much effort, and I only played 15 games in the span of a year, not even giving some of them a fair chance. This was the Humble Purge: Act I.
Last year, after seeing two videos from Daryl Talks Games, where he details how he conquered his backlog, I set out to play all those games sitting untouched in my library. I gave myself a year to play 110 of them, the rest just being too poorly rated or of too little interest to me. I would give each game a fair chance, and play them for at least an hour before I could call quits. If I didn't enjoy the game after that, I wouldn't force myself and just let it go. I began, on December 3rd 2023. I would report my progress in a google sheet, with reviews for the games I played, how hyped I was to play them, and some other info. This was Humble Purge Act II.
In this article, I am to report my findings. Did I succeed? What was it like? Were there hardships? Am I fed up with video games forever? All will be answered below.
Setbacks
Let's first talk about the major setbacks that hindered this project. Can't have a good project without some setbacks. Since this project is extremely time intensive, and not much else, all the setbacks below just took some time away from playing the games in my backlog. In no particular order:
1: Marco
Ever since I moved away from Kingston, my best friend Marco and I took the habit of playing video games together a couple of times a week, sometimes every day of the week. It could be coop, multiplayer, it didn't really matter. We either played the games seriously, or used it as an excuse to catch up or hang out. I was not gonna stop playing video games with my best friend just for this project, even if they weren't the ones in my backlog. Sometimes we replayed games, spent 50h on a new game... I decided to add the new games I played with him, all from after Dec 2023, in my backlog — more about that in “My experience”.
Marco and me at my wedding (I am the one being carried)
2: Trackmania
None of you will remember the Trackmania videos I uploaded to the Raddest Channel, but in those, I went through the campaign maps and got all the gold medals. For those unaware, Trackmania is a sorta arcady racing game, in the way that it is like you are controlling hot wheels. Everything is deterministic and the races can be quite spectacular, which makes the game particularly well suited for e-sport. This is how I originally discovered the franchise, through ZeratoR, a french streamer hosting often the biggest Trackmania events in Europe/the world. The newest instalment of the game made a resurgence on the intrawebs this summer and I got sucked into it. I just love this game, it is so addictive. I can easily play the same track for half an hour just to improve my time by 0.1s. I got really into it for the first three months, devoting almost 70h during that span. Fair to say it did impact this backlog a bit.
3: Got too busy at work
They had the audacity to make me work at work. I still can't believe it. I girlbossed a bit too close to the sun and I am now mostly responsible for a whole section of my department. This means that while at the beginning of the year I had time to play some games at work, it soon became impossible to do so, unless during periods of intense downtime, which became non-existent for me. Baring August, from April to the end of November, I could not play anything at work.
My experience:
The very beginning of the crusade against my backlog is described in the first article. I was very confident and eager to take on this project. I also didn't put too much pressure on myself, but since I was motivated and had so many games to choose from, I made great progress nonetheless. I mean, look at that commitment: 111h in December alone, I was on fire! To be fair, towards the middle of December it gets super, super slow at work, and I literally have nothing to do. Since I was only beginning to touch the backlog, I had so many games that were suitable for work that I just spent an hour or two a day playing while at the office. The same was true until about the last third of January, when work started to pick back up a bit. February is also a pretty quiet month, so the trend of me being able to play a lot continues. March is when it gets busy at work, and it shows. The graph is not 100% accurate, as I didn't log my playtime per game per month — I'm not a maniac. I just counted the playtime for a game for the month I started it. This generally works since I only played most games for a couple of days to around a week, but some I played over months/they overlap months, causing inaccuracies. I wanted to make the data analysis simple, so the only two games I've actually divided up per month are: Slay the Spire (the second time I played it, for an extra 34h, was between Aug/Sept) and Trackmania, that I've played for now 88h from June to November — counting it in one month would create a huge outlier. Anyways, as I was saying, my busyness at work is shown in the graph, with intensity ramping up from March to July, leading to August when I finally got a reprieve from work, followed by a vacation.
Before going any further, let's talk about the process, which was pretty straightforward. From my list, I would choose any game that catches my eye. Sometimes I would also check how long it was, and some other times I didn't care. Choosing games was more vibes-based rather than calculated. Usually, before the game had even started, I would have an idea of whether I would see it to the end, give up, or quit it after the required hour. Even if I wanted to play certain games initially, I had an intrinsic understanding of what I liked, and despite the vibes directing me to a specific game, if the gameplay didn't look like something I would enjoy, I would abandon them without remorse. I was wrong a couple of times, and the games that I misjudged were the source of my biggest disappointment — or the very opposite. In any case, there were still some games that required me to play them to be able to sort them in a category. Now apart from a couple of exceptions, after the first hour, it was clear which games I was gonna drop right away and which ones I would play until the end. When I got it wrong this time, it was usually because the games became ass nearing the end, and I therefore dropped them since I wasn't having fun anymore, when I thought I would finish the game for sure. There might be an article in the future about the biggest surprises, good and bad, of this Humble Purge (you best believe I'll milk this project for as many articles as I can). No matter my opinion of them, I would play the games seriously for an hour, without distraction, and just try to have fun. I wanted to maximise fun, so I didn't bother playing on the hardest difficulties or giving myself real challenges. Unless the game was more fun on higher difficulties — which happens — I was usually cruising on normal. Some games would enthrall me and I would play them for hours on end, others were more of a slow burner. A few even, despite my will to play them, could only be stomached for a half hour at a time. And then some were just complete ass, and I couldn't wait for that mandatory hour to be over. When I was done with a game, I would immediately write the review “à chaud” as we say in french (meaning off the cuff/in the heat of the moment). I had some trouble writing really meaningful reviews at first, but I got better as time went on. I think having written the reviews without having had the time to digest games was the right call, as they were more genuine this way. Because of this, we get some interesting quotes like:
“[...]Although kinda funny the first time I listened to it [the background music], pair an already overused lick with the repetitiveness of the music and you will want to kill yourself.[...]“
from my review of Wizards of Legend, which you will be surprised to learn was rated 8/10 despite the previous comment. Since I find it hard to be verbose about something good and am very eloquent about things I find bad, my style of review is usually “[one or two positive things followed by a very lengthy paragraph about everything wrong about the game] 9/10”
Let's come back to our chronological retelling of the project. I had just gotten some time off in August after an intense period of work, and I had put much energy into playing some games during this break. Around the beginning of September, I grew a tad tired and gave myself a break: two weeks or so of minimal gaming. That's where it started to go downhill. Coming back from my break, mid-September, I realised how many games I still had to play, and how little time I had left. My deadline was not the end of the year, but December 3rd. I basically had only two months to finish everything, and I still had about 25 games to go through. I had to start hustling. In the last two weeks of September, I played 8 games, for a total of 25.5h. And those were also not the games I was the most excited about, which I had already completed at the beginning of the backlog. And since my backlog was 110 games, finishing a game amounted to less than 1% of progress. This amount of time spent on those games, with this lack of meaningful progress, on top of a full-time job, the gym, other responsibilities... I got a mini burn-out from this and I was slowly losing hope in the project and myself. I even started to question the feasibility of it, or if I should just quit now; I had played about 85 games after all.
So I went back to the source, the videos that had inspired me to begin this project. Surely they would give me the strength to push through... They didn't. That's because those videos are a cautionary tale. It is impossible to finish your backlog, and putting a time limit on it is stupid. This is the message of Daryl Talks Games' second video. Although his backlog and mine are a bit different, the lesson should have stuck, but it just flew right over my head. I must have been blinded by confidence and enthusiasm when I first watched them. Watching those videos now after experiencing a backlog purge hits completely differently. I had misunderstood his videos completely, but no more. Taking in this lesson, I decided to start axing some games, and adding others. The games I know I would enjoy and want to 100% did not need to be on this list. Also added the games I played with Marco, because I did discover and play those games this year.
Thumbnail from Daryl Talks Games' videos, which inspired this project
At first, the backlog allowed me to give up on games I didn't enjoy guilt free. But at about 85% completion of the project, the approaching deadline had the opposite effect, where I would feel guilty for spending too much time on a game, which is absolutely not the point of this Humble Purge. The point of this Humble Purge was to give the games I had in my library a chance and play cool games I didn't think I would like. Maybe also feel less guilty about the state of my gaming library.
With this new goal in mind, I continued my quest with renewed enthusiasm. If I didn't finish, it didn't matter. I could extend it to the end of the year; no one would hold me accountable anyways. I could also just remove some extra games, again, no one would hold me accountable. After my little reorganisation, the final number of games in the purge was still 110, the one I added from Marco balancing perfectly the ones I had removed. We were now in the middle of the first week of October. I only had to play 11 games over a bit less than 8 weeks (12 weeks if I extended it to the end of the year). Still challenging, but nothing too hard.
backlog spreadsheet around October
The next week of October went fine, and I got through a couple of games. I then got the busiest and most stressful three weeks of the year and couldn't really play anything. It was a really fun cocktail of personal issues, travel, work, bank issues... Well, at least I can say I'm glad I sorted the whole “existential crisis over the backlog” out before that period. I would have 100% called it quits otherwise. In any case, just like any intense period, it came to pass. We were now in November, and I only had 6 games remaining. Granted, they were almost all 12h+ games, but even with only 3 weeks or so left in the project, I felt good. Again, I could add all the weeks of December to it anyways. I was so confident (and impatient) that I even started writing this and coding up the graphs (love you matplotlib <3). I was just enjoying my time with the project, which is exactly what I wanted.
After so much infortune, my luck finally turned and I got sick, right before the Remembrance Day weekend, giving me me a 5-day weekend to finish some games. This was a blessing (apart from the being sick part) and I managed to reduce my backlog to 2 games. And we were barely halfway through November. A couple of days later I crossed off the penultimate game, actually finishing it. I took a few days off to start working on this article, play other stuff, read, touch grass, live life... I then embarked on my last game, which was supposed to be 30h, 52h with side content. That last game was Assassin's Creed Origins, which was ass. After valiantly suffering through it for 5h30, I abandoned it and was done with the backlog. This was kind of anti-climactic, I would have loved to finish the backlog on a banger, where I sit in front of the credits after beating the game thinking “damn...”. But no, the last game was just boring slop, and I ended the backlog on a random Sunday afternoon. It reminded me of finishing my degree during covid.
Final tally: 110 games played, 758h devoted to the project, starting on December 3rd 2023 and ending Nov 17th 2024, after exactly 350 days.
Red line is games to play to stay on track. I replayed Sekiro (I blame Spencer and Vivian) and played a ton of Trackmania (I blame myself) in July hence the little drop
The Data
The Games
First, let's get to know the data. I'm not sure why I didn't write this part in my first article, but it is a blessing in hindsight, as I swapped out some games and added others in the end. I won't bore you with too many stats, but still, prepare to be bored. I hope you like graphs.
Let's start with game genre; there were many different genres in this backlog, and even trying to make the categories as broad as possible, a fifth of all games were not able to fit in any major categories. Genres such as: investigation, tower defence, fighting games, racing games, dating sim, city builder... each represented at most <4% of the backlog. We can look at the spread of categories below:
If I was to concoct the most average game out of all the ones I have played, it would be a game starting with an S, that came out in 2017, is an action game, has a steam note of 89% and a metacritic score of 79. It would take someone 12.5h to finish the main story and 22h to finish it with all the side content. Believe it or not — out of all the games that came out in 2017 — this matches Sniper Elite 4 the best, which I played, so I guess it wins the “most average game of this backlog” award. In general, I played games from 2002-2024, with a steam rating from 64-99%, and a metacritic score from 60-97. To finish their main stories, the games took between 30min-60h and if I wanted to do the side content on top, it could go from 30min-114h. While most game's side content only added a couple of hours, some doubled or even septupled the duration of a game, which is insane. We can see such examples in the graph below, which shows the time to completion in orange, and the time to also do the side content in blue for each game. One bar is one game:
In total, if I had actually played all these games to completion, it would have taken me 1445h (or two months and 5h nonstop) and 2511h (or 3 months 14 days and 5h nonstop) if I had done the side content too! We've talked about how much time I devoted to the project above, but we'll talk about the time devoted to each game later. The time needed to finish a game — according to HowLongToBeat — did vary a lot, and we can see the distribution below.
As we can see, thankfully, most of the games I had to play were less than 10h long, and even with side content barely made it past 15h. I'm not gonna dwell on this graph for too long; it is not that relevant, as this is not the time it took for me to play the games, only the time they were supposed to take. Other than this, the hype and initial ratings of games were already discussed in the first article; whether or not a game was in the backlog depended on them. Let's jump to the results to see how many games I actually finished, and how much time I spent on games in general.
The Results
Since it would have taken me 1445h to finish every game, and I completed the backlog after 758h, it is reasonable to assume that I did not finish every game. The states of games' completion were:
- Finished which means I finished the campaign, and maybe played the side content too
- Abandoned, which means I played for a couple of hours, maybe did some side content, and stopped playing
- 1h-ed, which means I only played the game for the minimum 1h before abandoning it. This also counts games that were played for 1.5h granted this represented less than 50% of the campaign's duration. Games which campaign could and were completed in an hour are of course counted in the Finished category.
- NA (Not Applicable) means that there is no campaign or story to be completed
As we can see, I still finished almost 44% of the games in this backlog, which amounts to 48 games and is no small feat if I do say so myself (and I do). This is the largest category here, by almost 15%. On the other side of the spectrum, there is only 23 games — or about 21% of the backlog — that I played only for the minimum required duration. It is to be noted that the NA games that I only played for 1h are only counted here, and therefore the NA slice of the pie should be counted as either abandoned or finished (whatever the definition of finished might be). Speaking of Abandoned, they only represent the second-largest part of the pie, 29% or 32 games. Those games could have too frustrating to finish, maybe the story became bad, maybe a new mechanic breaks the gameplay... In any case, they were good enough for me to play more than the required amount, but not good enough for me to see them through the end. I am especially proud of those first two stats, since having a backlog where I only play 1 hour of each game and then go on to the next would have been a shame. I was serious about this and finished almost half of all the games — if we discount the ones that were NA. I took the time to enjoy the games in this backlog, and we will see below how much time games took me:
Look at those graphs, the first being so detailed it's almost useless, and the second one so broad it also almost useless, yet both are saying the same thing. The worst of both worlds — true perfection. The top graph shows how many games were played for each playtime, in increments of 30min. For instance, we can see that 8 games had a total playtime of 6h. There is a major peak at 1h and some minor ones at 6h, 10h and 18h. The second graph shows percentage of games per playtime ranges. Almost all games — 95.5%— were played for 1h to 19h. As one might expect, the majority of the games were played between 1-3.5h. Still, almost half of all games were played for more than 4h and a quarter for 7h or more. Those graph show that I did take my time on the games that deserved it, as I had planned for this project. I will say it again: at the end of the day, the goal was just to play through the game I already own, and have fun with it. If only there was a way to quantify how much I enjoyed myself... oh yeah, more graphs baby:
After so many graphs, finally a nice Gaussian distribution. Here, we are shown how many games I rated a specific grade. As we can see, the games in this backlog were rated pretty highly. Again, that is to be expected as this backlog is composed of 110 games picked out from the cream of the crop of the 172 games I own and have never played. Now, this means nothing if I don't explain what my rating consists in.
- 0/10 would be a game that I could not derive any fun from
- 2/10 there is very little interesting and very little fun
- 5/10 is slop and adequate but no more in any category/has one category really holding it back
- 10/10 fulfills all of my expectation for various criteria, and also is a ton of fun
- 11/10 exceeds all expectation, messiah of the backlog
The ratings were only integers, with a couple of exceptions for games that were better than a 10, but not quite an 11. Also, Prey got a non-round rating. These are of course not objective ratings, but *my* ratings, which are heavily influenced by my tastes. If you are somehow deluding yourself into thinking those ratings might actually hold some weight other than the ranking of my taste, and need convincing that my rating scale is bad, please consider that I gave Mass Effect 2 and Dead Space 2 a 4/10 and Batman Arkham City a 5/10 while the Frog Detective Trilogy gets 10/10s across the board. The ratings are also not really internally consistent. Deal with it.
I was not a harsh critique in general, and my ratings are globally generous. While I might have gone off on some games in their review section, I'm sure they deserved it. Maybe I was set off by how wrong my expectations were. We'll see that right now with the next graph, comparing my “hype” to play the games, which I recorded before playing the games, with the ratings I gave after playing them:
Those graphs are the result of doing a simple subtraction between the hype and the rating. Any positive value means that I found the game to be better than I though, a negative value is the opposite. We see that a difference of 0, i.e. the hype being the same as the rating, is prevalent here by quite a huge margin. This is probably due to the anchoring effect — when it was time to grade the games, I probably looked at the hype and thought the number I previously gave the game made sense. The first graph shows that there is a skew towards the positive, which is great as this indicates that in general, I enjoyed the games better than I thought I would. This was a reoccurring theme during this backlog, and I originally thought I was a bit picky when it came to video games, but no. There are just some bangers out there that I just hadn't tried out.
Can't really tell a lot from the second graph, but I made it because it looks cool; each bar, either blue or red, represents a game. The average hype was a 6.53/10 and the average rating a 6.92/10. To recap, 31 games were below expectations, 29 met them, and 51 surpassed them. Of the games that exceeded expectation, some have cracked the top 3. We will take a look at them next.
Top 3 Best Games :
I've played so many games, it would be a shame not to talk about any here; this project was about them, after all. I will keep it to a short list, and only include good games, as I want to bring some positivity into this article. I also remember good games way better than the bad ones; those have been erased from my memory. In this article, which is already long enough, we'll only take a look at the top 5% of games.
Honourable Mentions
First, let's start with some honorable mentions, which are at the top end of my 10/10, in no particular order:
MOLEK-SYNTEZ a great puzzle game about fabricating molecules. It's not only about succeeding, but also efficiency and economy of movement.
SLAY THE SPIRE hands down the best rogue-like I've played. The card system works so well and there is just the right amount of content and challenge.
SUNDERED soft metroidvania that took me by surprise. It is peaceful and claustrophobic, beautiful and depressing. Visuals are incredible (and hand drawn!) and the atmosphere is truly unique.
STILL THERE not exactly a point and click (thank god) and not exactly a puzzle game. The story and twist are what caught me off-guard, because they're so great. Just the right length.
The Top 3
Those games are not at the top end of my 10/10 scale — they have exceeded it. They are the 11/10.
3 – Celeste
Celeste, developed by Maddy Makes Games, is a game that has been heavily hyped on the internets, and I was worried it would not live up to its name. I shouldn't have been, because despite my high expectations this game still managed to surprise me with how good it is. I am not an avid enjoyed of platformers, I don't dislike them either, but this one hits just right. The controls are very responsive, and the gameplay mechanics dialed in. It was a true pleasure to navigate the levels, and it was impossible to get frustrated — especially since the game autosaves each panel and the respawn is fast — and that's coming from the guy who died about 1530 times in his playthrough. The level design compliments the controls and game mechanics perfectly. I really liked how there was a new gameplay mechanic for each chapter, but that didn't carry on to the others. There was no need to remember many things at once, just the basics and the specific gameplay gimmick of the chapter. It also kept things fresh. The design theme changed with each chapter, adding to the novelty. But these are not just disjointed chapters, there is a global story which is intertwined in the platforming and progresses with each chapter. The story is great — with some originality and gravitas — the characters are endearing and the progression of the protagonist is interesting.
Coming back to the design, the graphics are great and all the little effects, particle effects... are a welcome addition that only made the experience better. But honestly what steals the show here is the music, it is just incredible, I loved it. Moving through the panels, with this ambience, the music, it was just awesome, the vibes were always immaculate. The game is also the perfect length, and with it being divided up in distinct chapters, I never got tired of playing.
Would I recommend this game to anyone? Pretty much. Unless your hand/eye coordination is atrocious, you should be able to enjoy this game. It is the most accessible one of this top 3, despite its difficulty being the second highest here. I'm not saying it is not challenging, it definitely is, but it is a challenge you can surely overcome.
2- Disco Elysium
Speaking of video games not being accessible, we have Disco Elysium from the now infamous ZA/UM. If you really don't like politics, sociology, philosophy and big-words in general, this game is not for you. If you don't like reading, this game is not for you. If you don't like classic RPGs without combat, this game is not for you. Otherwise, it's awesome. Liem strongly recommended this game to me, so I waited until I was on vacation to play it, to have time to be fully immersed.
While the gameplay is good, it is really the writing and the visuals that upstage everything. I already spoke about the visuals in my September Readings when I talked about the artbook of this game. I will expand about the writing and story here, if you want to read about and see the visuals, checkout the reading report. The world and story go hand in hand, and it's great. The world and universe are truly unique, and it sucks in a realistic way. Its inhabitants react to you in a believable manner, and you can actually influence things. There are many choices to be made here, and even the most inconsequential ones will have a dialog option associated to them down the line. While your character is a bit coo-coo and it makes sense for player to choose his opinions, the NPCs have their own dialog, consistent with their character experiences and beliefs. The characters are all great, especially your partner Kim Kitsuragi. Each one of the facets of your identity is also a character, and they are all unique and have very “colourful” personalities to say the least. The way you interact with the world is also through them, which makes the gameplay really interesting. That's the part that I like the most, the interaction between our character and himself and our character and Kim. While you as the player have no idea of what's going on most of the time, Kim is there to provide useful info and feedback, but he never holds your hand (if only...). Kim is the best sidekick I have ever seen in a video game, and actually feels like a companion rather than an NPC. Your identities are also here to give you feedback, that is tainted by what they are — for instance drama's observation might be a little more exciting than reality — and whether you can trust them or not (which is kinda trusting yourself) is for you to decide. Other than the writing, the voice acting, which was mostly added in the free final cut version, is phenomenal. Everything adds to the atmosphere, which is superb.
Finally, the writing for your character, your thoughts, your own dialog is so well done, and there was more than one occasion where I was laughing like and idiot at my screen. The story is half an investigation, and half a personal journey, and is coherent and original. I try to keep all of my reviews as spoiler free as I can, so there is not much more that I can say, other than: play it for yourself.
1- Darkwood
With Darkwood, from indie studio Acid Wizard, being my number one pick out of all 110 games I played this year, I didn't know how to approach its review. There is absolutely nothing I can say that would even approach giving you an idea of how incredible this game is. I played it all the way at the beginning of the backlog, in January, but it is still to this day always on my mind. It just stuck to me and is that memorable. This was the 11.5/10 game of the backlog, meaning I didn't know games could be that good.
It originally didn't dawn on me how good this game is, because I abandoned it after 2h. The game is divided into a night and day cycle, you forage and progress the story during the day, and at night, you try to survive. Those nights are the most stressful things I have ever experienced in a video game, and I've played a bunch of horror games. No cheap tricks here, due to intentional gameplay limitations — it's top down, you cannot see outside your cone of vision and your vision is only focused on where your cursor is — you'll be tensed up the whole night from being so on guard. You are confined to your hideout during the night, a dilapidated house full of unfixable holes which can be plugged with furniture, but enemies will push it out of the way to get in. You cannot survive without light and of course light attract enemies; they will get in or at least try to. When? Who knows, but you better be on high alert for all 5min of the night because you have very little health, and your weapon will break at some point. There are random events making the whole thing even more difficult and stressful because it wouldn't be fun otherwise. You also have limited lives before game over, except on the easiest difficulty. The sound design and ambience in general is so well done; before getting desensitised I felt like I was on the verge of an aneurysm every night. This is the reason I initially abandoned it — it was good, but it was so tense I forgot to breathe, waiting for the morning light. Yet despite this, after sleeping on it, I decided to push on. And I'm glad I did.
I loved the ambience, from the game design, the story, characters, the graphics, the music, sound design... everything is so alien but coherent. It is just a different experience. The gameplay loop is well oiled, but it is the story and atmosphere that really bring this game together. The setting is so simple in a way but original. I love that it doesn't hold your hand, so at some points in the very disjointed story you just stumble by accident on some stuff, and the progression just feels so organic. I will not speak anymore about this game, the only true way to really experience how great it is is to play it.
Aparte
This last part, the Top 3, used to lead straight to the conclusion. I had finished writing all of this article. I had done the graphs, inserted them, created the gifs that needed to be created... The first draft was 100% complete, and apart from checking for spelling mistakes or grammar errors, I could have published it. I was about to get a final word count and do some advertising on the café before releasing it. Someone had other plans for me, and the article could not be finished, not before I touched on what someone had released:
MOTHERFU-
Unbeknownst to me, Daryl Talks Games was also secretly doing a backlog this year and released a video about it. My project came about as a direct inspiration from his first two videos, I therefore cannot end this article without mentioning his third backlog one. Let's preface this conversation by saying that his video is great, as usual, and I would encourage you to check his work out. I'm actually not mad he put out his video, and it was really fun seeing the parallels between our projects. I was trying to complete my backlog learning from his mistakes, but then he was also playing though his backlog, learning from his mistakes! I especially liked that his video was really focused on games rather than his progress this time, it was a nice change. It is also interesting to see that we have reached the same conclusion in the end (see my conclusion); the “backlog” needs to be a dynamic list of games you play, and not just a list of games you are planning on playing. he's just like me fr fr
Conclusion
What did I get out of it
First, having a year-long project is sick. I can't remember the last time I had a project like that, or if I ever had one. Devoting hours to it and progressing despite the hurdles, actually sticking to it, feels great. I am proud of myself for completing this project, especially since it was completely autonomous. Now, completing the project brought me pride, but did completing this backlog bring me anything? Not really. Playing the games brought me much joy, but at the end of the day, actually finishing this backlog didn't feel like anything. There are more games that didn't make the cut to this backlog, would finishing them bring me the joy completing this backlog was supposed to bring me? Probably not. Putting my steam library in order is nice, but I did that all the way at the beginning of the project. It will sound corny as shit, but it was about the journey, not the destination.
In the end, this backlog was not the backlog; there will always be more games to be added to a fabled backlog, that can't ever kept up with, as it is ever growing.
But what I did get out of this backlog is a rekindled love for video games. There is genuinely so much good stuff out there. You often hear takes about how today's games are ass, and gaming has gone to the shitter, but this is simply not true. Just of the games that came out this year, there is a plethora of amazing games or DLCs. And you don't need to play games from this year, you are allowed to pick a game from previous years and enjoy it in the year of our lord 2024. And you can also play games that are not AAAs; the overwhelming majority of games that I rated 9 or higher were indie games. For every decent triple AAA, there are at least 2 indie bangers that came out the same year. My point is: do not limit yourself in what you're allowing yourself to play, and you'll see that maybe gaming is still fun.
I've played more games, and also have spent more time playing games, than I ever have this year and I love video games more than ever.
What's left? What's next?
Will I ever have time to do something like that again? Will there ever be a “Nail in the coffin: Humble Purge Act III”? I am now at a relatively chill time in my life: I have a decently paying regular full-time job, and am married. I'm not a dad, building a business, performing in a band, studying... I have more time on my hands now than I will probably have in the coming years. I would love to do the Humble Purge Act III in a couple of years, where I go through the games that didn't make the cut for this year's backlog, but will I have time?
I want to enjoy being done backlog, and am not ready to go head first into a big project like that again. I want to take some time for myself, I want to read more, I want to cook more, I want to go to the gym and start playing bass again. No big project for next year, I will just be writing articles about this project, to better digest it. There is so much I've only barely touched on here that would deserve its own articles.
In any case, I will start journaling all the games I play next year. In substance, it will have just the same info that I recorded in the backlog — hype, time to beat, rating, review etc — but for games I pick up on the fly rather than for a list of games set in stone. This might actually be the better alternative to having a backlog. I will probably release some articles for it, maybe monthly in addition to my Monthly Readings or just do a quarterly article; I have time to figure it out. In the meantime, I hope you have enjoyed reading about my project, and as always:
Thanks for reading my logorrhea, Eddie