The goal of this presentation is to denounce the blatant theft that Frank Herbert committed on Bethesda, by taking everything from one of their game. (Godd Howard is weeping). Frank had the gal to rip of half the lore of The Elder Scrolls III: Morrowind a whole 37 years before it was released. I hope that with enough visual and contextual evidence, this case will compel you to boycott any Dune related products, and tarnish the name of Frank Herbert forever.
Video of the intros – believe it or not those are two different videos from two different pieces of media
The People: Fremens and Ashlanders
Let's first look at some relevant world inhabitants of both universes:
Ashlanders
A religious sect of the Aldmers following St Veloth separated from their peers, left their homes in an exodus to a promised land. Now calling themselves Chimers, they travelled to a new hostile land, Resdayn (today's Morrowind) and slowly adapted and thrived in this new harsh environment. They were also free to practice their cult in the open. The Chimers eventually became the Dunmers, and organised themselves into great Houses. Except one people of the Dunmers, the Ashlanders. They were confined to the wilderness and harsh climate of Vvardenfell and organised themselves in clans, with at their head an Ashkhan, and a Wise Woman on the spiritual side. The Ashlanders are very proud, and challenges (often duels) are a common and important part of the culture. They can be called for all matters, from sport to honour. Religion is a big part of ashlander culture, they venerate their own deities, and there is a cult who awaits for a certain prophecy to be fulfilled — for the Nerevarine to arrive. The overall culture of Ashlanders is heavily inspired by irl arabic cultures, but they are also incredibly xenophobic.
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Fremen
The Fremens are thought to have come to Arrakis from another planet. A religious sect of that planet, the Zensunni, took part in a hajra — “a migration to find a place to live as well as a holy journey [...]”* — which brought them to Arrakis where they settled. After settling, they thrived in this new hostile land, called themselves Fremens and recognised themselves as a people rather than a religion. They then organised themselves into Sietchs. They are guided by the head of the Sietch, the naib, and a Reverend Mother — a spiritual and religious figure. The Fremen are a very proud people, and ritual challenges often take place and are an important part of their culture. Religions is a strong part of the Fremen culture, they venerate the Shai-Hulud, and a majority believes in a prophecy about coming messiah. Fremen culture is heavily inspired by irl arabic cultures and the islamic faith, but they are also incredibly xenophobic.
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In common
So we have two religious sects, leaving they homeworld/continent, on a religious journey to find a promised land. Both people had to adapt to a very harsh land, which lead to the development of a ruthless culture. They are both pariah of the civilised world and organised themselves in clans. At the head of their respective clans is a leader which is the strongest of the tribe, and a woman serving as a religious leader. Duels are common place, and a certain part of both people await the prophesied messiah. Both cultures are heavily inspired by irl arabic cultures. Conclusion: Fremen==Ashlanders
Video of the duels – see the similarities, which one is from Dune and which is from Morrowind, it is impossible to tell
The Setting: Arrakis and Morrowind
We will now look at the land and setting present in each universe:
Morrowind and VVardenfell
Morrowind is a region of Tamriel, which is comprised of the mainland, with a more temperate climate, and Vvardenfell, an island with at its centre a volcano. Although at first hospitable, after the first eruption of it's central Volcano — an event called the Sun's Death — Vvardenfell became extremely inhospitable. It is now characterised by arid wastes, rocky highlands and incessant ash storms. The deserts of ash are called the ashlands, and although some permanent settlements exist, the only people brave enough to live there unsettled are the ashlanders. The people who could, left for the mainland but the Great Houses still have a presence on the island.
The Great Houses form the Grand Council and oversee every aspect of politics, trade and commerce in Morrowind. There are many political plots in motions at any given times for such and such House to take power, and they are all vying for power in the background. Open warfare between the Houses was banned by the Tribunal — the official religious institution of the Dunmers — and the Houses now rely on secret plots and the Morag Tong. The Morag Tong is a guild of assassins with a strict code, that will carry out political assassination for the Great Houses. This way the Great Houses can still further their plots, while maintaining a semblance of balance and stability.
Ultimately, Morrowind was absorbed into the Empire, after the diplomatic negotiations with the Great Houses and the Tribunal. The Cyrodiilic Empire, the Third Empire, successfully conquered all of Tamriel — the main continent of the planet, Nirn. Not all Great Houses welcome the Empire, and the Ashlanders are particularly hostile to it. But as long as the Empire is allowed to extract resources from Morrowind, they tolerate the dissidents.
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The Imperium and Arrakis
Arrakis — Dune — Desert Planet.
Arrakis is a planet part of the Imperium. In the books we are introduced to the two main area distinctions on the planet; the cities and the desert. While life in the cities is not great, the desert life is even harsher, as on top of the arid wasteland and sometimes rocky terrain, you have to look out for worms. If that wasn't enough, there are also sandstorms which can be quite deadly. No one from the Imperium but the natives live on Arrakis by choice, yet the Imperium still has a strong presence on the planet, due to an inestimable resource it has: spice. A Great House, the Harkonnens — then the Atreides — then the Harkonnens again, is overseeing every single aspect of politics, trade and commerce on Arrakis. The Imperium and its functioning is not described in great detail in the book, but we can infer an almost antagonistic relationship with some of the Great Houses and the Emperor. The Fremens are particularly hostile to the Imperium and the Harkonnens which rules on its behalf. After the events of the first book, the Imperium uses the Muad'Dib religion to rule over the land, with the government and religion being heavily intertwined.
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In common
Both lands are part of a bigger Empire after annexation. Both have Imperial colons on the territory, with more or less power depending on the specific territory. Both harbour natives and non-native populations, with the native being harden by a harsh climate as well as colonial occupation and repressions. Expectedly, the natives are hostile toward the colonial empire. This colonial empire uses Great Houses to rule over the land, but the relationship is more complicated than a simple alliance, and every Great House is different. Both lands are roughly separated in two regions; (sorta) hospitable were some natives are not welcomed, and unhospitable where some natives have taken over. This second region presents very harsh climate conditions, with storms of the small particle variety. Both lands (after some point) have government and religion heavily intertwined.
Video of the storms – which one is Dune, which one is Morrowind, again, impossible to tell
The Prophecies
Nerevarine Prophecy
The Nerevarine prophecy states the return of Nerevar, and save the descendent of the Chimers, the Dunmers, cast down the Tribunal as false Gods and drive the Empire out of Morrowind.
The reincarnation of Nerevar, the Nerevarine, will be an outsider born of uncertain parent, on a certain day. They will initially come from and be affiliated with the Empire, which exploits Morrowind in its imperialist colonialist endeavour. The Nerevarine will unite the Great Houses, and the Ashlander tribes of Morrowind under one banner. The Nerevarine will also be immune to Blight, or the Corprus disease, a plague from Morrowind. The Nerevarine will commune with Azura (a Goddess in the Elder Scrolls) and she will chose them. The Nerevarine will defeat the great Evil from the House unmourned.
Our character in Morrowind is initially chosen by the Empire to further its political goals, by pretending to be the Nerevarine. Our character, a former prisoner, was chosen because he fulfils the initial requirements of the prophecy: Born on a certain day to uncertain parents. We claim to be a prophet by using the local prophecy of the Ashlanders, despite not really knowing if the prophecy is real. We are not the first ones to have claimed to be the Nerevarine, and there are a few trials that we are asked to perform to verify our status. This includes one requiring performing an action that would kill anyone but the chosen one. After communing with Azura, we have the evidence needed to unite the tribes and Great Houses under the common enemy, Dagoth Ur. It is to note that it is never made clear whether the prophecy is real, or whether Azura was just using us to get to her mean. It is Azura after all who created the prophecy. In any case, we “fulfil” the prophecy, but not in the way the natives of Morrowind expected, and after the fact, the Empire is still in Morrowind, if a bit changed.
Muad'Dib/Lisan al Gaib
The prophecy of the Lisan Al Gaib is not explicitly narrated in the books, but a few components are given to us through dialogues.
- The Lisan Al Gaib will be an outsider
- He will be born of a Bene Gesserit mother
- He shall know the [Fremen] ways as though born to them
- He will be a messiah and unite the Fremen, defeating their oppressor
- Random vague tidbits (will quote the holy words...)
This prophecy was however implanted by the Bene Gesserit as part of the Missionna Protectiva, and is not something that came about organically on Dune. Paul fills the first parts of the prophecy as he is not native to Arrakis, and his mother is a Bene Gesserit. He also displays some knowledge of some of the Fremen ways, but it could be by sheer luck. The prophecy is by design very murky, and some Fremen are very eager to recognise Paul as the Lisan Al Gaib. After some initial pushback, Paul fully embraces his role in the prophecy and unites the Fremen tribes. He then sets his sight on the driving the oppressor out of Arrakis. Paul ultimately fulfills the prophecy, but the Imperium however remains on the planet, but is significantly changed. Paul unites the Great Houses, under the banner of the Jihad to assert his power as emperor.
In common
So we have a stranger to entering and eastern inspired land. This stranger is initially affiliated with an empire that exploits this land. A local prophecy that the stranger is aware of describes them being a messiah and saving the locals from that empire. The stranger uses that prophecy to their advantage and claims to be a prophet. The stranger unites the native people and the Great Houses against a common enemy. The stranger ultimately fulfills the prophecy, but not in the way it was intended, and the Empire remains.
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What happens in both stories
Morrowind World and Main Quest
At the very beginning of our adventure, the Emperor chooses us to be shipped to Vvardenfell. If at first affiliated with the emperor, and by extension the Tribunal, we are to become an enemies of the latter by intermingling with the Ashlanders. The tribunal had been oppressing the Ashlanders using it's elite soldiers the Ordinator long before our arrival. Although we were aware of the prophecy before hand, and that we were at the center of it, the locals further our understanding of it, and we have to prove to them that we are indeed the Nerevarine. The tribunal is actively hostile towards us, and we cannot take refuge in the civilised regions they control. We ultimately use the prophecy to our advantage and start uniting the different Ashlanders tribes against a common enemy.
Dune
The Atreides, including Paul, are commanded by the Emperor to rule over Arrakis. Smelling a trap from the Harkonnens, the Atreides start forming relationships with the locals of Arrakis, the Fremens. The Fremens had been oppressed by the Harkonnens since before the Atreides set foot on Arrakis, and have a deep hatred of them. The Emperor betrays the Atreides and with the Sardaukars, its elite shock troops, begin decimating Atreides and Fremens alike. Paul, which is aware of the prophecy, takes refuge with the Fremens, and has to prove that he is indeed the messiah from the prophecy. He takes advantage of the powers the prophecy grants him and unites the different Sietches against a common enemy.
Miscellaneous
Ordinators and Sardaukar
Just want to reinforce the similarities between the Sardaukars and the Ordinators. While the Sardaukars are the elite units of the Emperor, whose existence justifies its dominion over the Great Houses, The Ordinators are the elite unit of the Tribunal, now allied with the Empire, which grant a definite legitimacy to the Tribunal, especially after their loss of power. While the Ordinators' role encompasses more responsibilities, the Sardaukars also have many roles, from guarding the emperor, to dealing with clandestine operations. While the Sardaukars originate for Salusa Secondus, almost all Ordinators come from House Indoril.
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Thu'um and the Voice
The Voice in Dune is a Bene Gesserit technique that allows the user to project their voices in a way that forces people to obey a command, i.e. bends their will. Sorta similarly in The Elder Scrolls, the voice — or thuum — allows user to project words of power using their vocal chords, but with more varied and reality bending effect. Just like the Voice, the Thuum is not gatekept by mystical/biological properties, and regular humans can learn to use it, although it take more time.
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Water of Life\Kwisazt Hiderach — Ring of Moon and Star
As you all know, in Dune, Paul has to drink the Water of Life and survive to prove that he is the Kwisatz Haderach — as only the Kwisatz Haderach would survive this trial. Similarly, in Morrowind, the main protagonist has to don the Moon and Star Ring to prove that he is indeed the prophesised Nerevarine — as the ring would kill anyone who is not the Nerevarine.
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Ending of the prophet's story
At the end of Dune Messiah, Paul goes to the desert and his fate is a bit uncertain (although death is the most likely one). We learn in the Elder Scrolls IV: Oblivion, set a few years after Morrowind, that the Nerevarine's fate is also unknown. He went on an expedition to Akavir, a foreign, mysterious and dangerous land. Since he never returned, his fate is also most likely death.
Tribunal/Alia
SPOILERS FOR CHILDREN OF DUNE
There is a striking similarity between the decline of the Tribunal and the decline of the Muad'Dib religion following the loss of Paul.
In Dune, before going off to the desert, Paul puts Alia in charge. Alia doubles down on the involvement of religion in government, and also goes mad because of the intrusion of the Barron into her head. There are frictions between the maybe more legitimate faction of fremen led by Leto II. Alia is ultimately stopped by the hero, here Leto II.
In Morrowind, before the events of the game, Nerevar “goes MIA” (is murdered by the Tribunal) and they put themselves in charge of the country. They double down on the involvement of religion into government and after Dagoth Uhr cuts off their access to divine power. The three members of the Tribunal either become dead, recluse, or mad. In particular, Almalexia which resides in the capital of Morrowind goes mad and uses religion to her sick goals, while tension grows between her and the King's forces (arguably a more legitimate faction). Almalexia is ultimately stopped by the Nerevarine.
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Gaps in the Comparison
Obviously Mr. Herbert didn't copy The Elder Scrolls III: Morrowind too hard, as it would have been obvious. There are many elements of Morrowind that are not found in Dune, but it is most interesting to look at which major elements appear in Dune, but not in Morrowind.
Video of the worm – marvel at the size of the worms in Morrowind
Shaia Hulud
There is no real parallel to the Sand Worms in Morrowind, props to Frank for inventing something original, instead of lifting everything from Morrowind. The worms are an integral part of Arrakis, and the Fremen life, but also of great importance to the rest of the Universe as their are an integral part of the cycle of spice. There is nothing comparable, in Morrowind. If we wanted to really stretch things, we could say that the kwarma. Kwarma go through multiples stages of life, like the Shaia Hulud, and even start in worm phase (Kwarma Forager). The products of the kwarmas (eggs, cuttle, scrib jelly and jerky) are very important to Vvardenfell and the main export of Morrowind. However, it is direct by product of the kwarma's that is the main resource, and it is absolutely not vital to any other country or group of Tamriel. Kwarma's are relatively harmless, and do not live in the sand, or even in desert regions. It is also not a means of transportation, for this we would have to turn to another bug-like creature, the Stilt Strider.
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Melange/Spice
Since there are no worms to perpetuate the spice cycle in Morrowind, there is no spice there. There are also no analogous substances in the Elder Scrolls universe. The only thing that could almost get close to the spice is moon sugar. It is then refined to make skooma, a drug. This drug doesn't give you prescience, you just get Fortified Strength and Speed as well as Drain Intelligence and Agility. Long term use also decreases literacy and vocabulary (like tiktok). Also, the Empire is not in Morrowind for moon sugar, as it's main exporter in another province of Tamriel; Elsweyr.
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Conclusion
Are you convinced? What more must I do to get you to believe me. Do you think I'm a mad man? You do don't you. It matters not. Come Nerevar, friend or traitor, come. Come and look upon the Heart and Akulakahn, and bring Wraithguard, I have need of it. Come to the Heart chamber, I wait for you there, where we last met, countless ages ago. Come to me through fire and war, I welcome you! Welcome Moon-and-Star, I have prepared a place for you! Come, bring Wraithguard to the Heart chamber, together, let us free the cursed false gods! Welcome Nerevar, together we shall speak for the law and the land and drive the mongrel dogs of the Empire from Morrowind! Is this how you honor the 6th house and the tribe unmourned? Come to me openly, and not by stealth. Dagoth Ur welcomes you Nerevar, my old friend... but to this place where destiny is made, why have you come unprepared? Welcome, Moon-and-Star, to this place where YOUR destiny is made. What a fool you are, I'm a god! How can you kill a god? What a grand and intoxicating innocence! How could you be so naive? There is no escape, no recall or intervention can work in this place! Come! Lay down your weapons! It is not too late for my mercy...
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Sources:
The Elder Scrolls III: Morrowind — Bethesda
The Elder Scrolls IV: Oblivion — Bethesda
The Unofficial Elder Scrolls Page (UESP) — many people
Was Morrowind inspired by Dune — r/teslore
Morrowind and Dune — r/Morrowind
I'm feeling a lot of similarities between Morrowind's lore and “Dune” — r/teslore
Questions about Kwama — r/teslore
Dune — Frank Herbert
Dune Messiah — Frank Herbert
The Dune encyclopedia — Dr. Willis E. McNelly
Dune Wiki — many people
Disclaimer
Just like what the Bene Gesserit did with the Lisan Al Gaib Prophecy, I have kept everything very vague here, so that I can emphasise the similarities between both works, and push the narrative. Although what is written is true, the words are stretched to their furthest extend and their accuracy might be diminished. Both works amount to much, much, more than what was written here, as they had to be reduced to their barest bones to fit inside each other.
Also Dune came out before Morrowind.